Our project BigDatArt was selected for eNTERFACE 2015 !!!
http://www.enterface.net/enterface15/
what’s BigDatArt ?
With BigDatArt project, the player will be able to examine the links between the images and data. He will walk from a detail of an image to a full picture travelling with other multimedia documents thanks to the unlimited resources of the Internet.
What’s eNTERFACE?
The eNTERFACE workshops aim at establishing a tradition of collaborative, localized research and development work by gathering, in a single place, a team of leading professionals in multimodal human-machine interfaces together with students (both graduate and undergraduate), to work on a prespecified list of challenges, for 4 complete weeks. In this respect, it is an innovative and intensive collaboration scheme, designed to allow researchers to integrate their software tools, deploy demonstrators, collect novel databases, and work side by side with a great number of experts. It brings together 80 researchers for a whole month, subsequently it is the largest workshop on multimodal interfaces.
The workshop is held on an anual basis and organized around several research projects dealing with multimodal human-machine interfaces design. It is thus radically different from traditional scientific workshops, in which only specialists meet for a few days to discuss state-of-the art problems, but do not really work together.
Two paper types:
o Short papers: typically 5 (+/- 2) pages (brave new ideas, artistic installations with technological content, technical creative demonstrators).
o Full papers: typically 9 (+/- 4) pages (tutorials and survey papers, whole industrial systems, creative installations and frameworks).
2409-9708
European Union Digital Library
Scope:
Given the accelerated changes and deeply interconnected activities of the times we are living in, creativity is a key factor of disruptive future developments. Creative and entertainment industries nowadays represent more than 3% of the GDP in Europe and they range from creative content providers (TV & radio, fashion, music) through creative experience providers (movies and music experience) to creative services providers (advertising, design, architecture).
Creative services, contents and experiences present knowledge requirements that are defined increasingly beyond a single discipline and appear to lie in a sound engagement among the creative practitioner (artist/designer/composer/entertainer), the engineer and the scientist. Digital arts, creative industries, and (tele)communication + (social) signal processing speak the language of convergence rather than autonomy. Their interaction calls for special attention now more than ever.
EAI Transactions on Creative Technologies aims at creating a forge between computational arts, creative industries and applied science(s). The Journal seeks for high-level contributions addressing several of those aspects with a special focus on at least one of them:
Creative Industries
– the paper can describe a whole industrial project or framework integrating creative technologies for domains such as:
Scientific topics
– the paper can focus on scientific tools for creative industries on topics such as:
Additional materials such as videos of installations and setups, public/users reactions and comments, or demo links are welcome.